Basic Rationale
Here is some general rationale for not mixing guns.
Most people mix guns for the purpose of staggering ranges, which means at any given time, several of your guns aren't firing. Wrong. You neen ALL guns putting damage out ALL the time so that you maximize the damage you do with EVERY shot against a SINGLE target.
You want to get as many hits on a target as quickly as possible for the most damage you can. By mixing gun types, you're adding time it takes to kill the target--which is more time for your enemy to try and kill you.
Pick the best set of one gun type you can mount and put that on your ship. Maneuver your ship to keep yourself in those gun's optimal range. If the enemy gets too close or too far and you can't catch them, switch your crystals/ammo to compensate. Same goes when you're heading into a fight--if you've got 40 clicks between you and enemy, load up radios, fire your weapons, and then switch to gammas or multifreqs when you're within 10. Put as much firepower on your target in the shortest time you can.
Ship-to-ship combat encounters in EVE are measured in seconds or minutes. And the differences between a ship's damage output or it's armor or shields resistances is measured in single percents. People pay millions for modules and implants that do 2% better.
So if you're flying around with 6 turrets, and you've got two turrets firing at frigates, two turrets firing at cruisers, and two turrets firing at the battleship, you'll do absolutely nothing against any reasonable enemy pilot. Rats of course are a different story, but we're talking about PVP here.
Other games are programmed to allow the player to mix guns effectively. SFC3 was such a game--you were limited by the slot type to the size of the gun; on one ship, you could have 6 turrets but only 4 could fit large guns; the other two could only fit small "point defense" type guns. One strategy, called the Alpha Strike, called for the player to close on the enemy and fire all guns. But SFC didn't model optimal and fall-off ranges effectively, and it insisted on much longer recharge times for its weapons. Battles could go on for hours.
Not EVE. With one of the main measurements of a successful generic combat ship being DPS, you simply cannot afford to do anything but focus your fire effectively against your enemy.
You want to get as many hits on a target as quickly as possible for the most damage you can. By mixing gun types, you're adding time it takes to kill the target--which is more time for your enemy to try and kill you.
Pick the best set of one gun type you can mount and put that on your ship. Maneuver your ship to keep yourself in those gun's optimal range. If the enemy--or the rat-- gets too close or too far and you can't catch them, switch your ammo to compensate. Same goes when you\'re heading into a fight--if you've got 40 clicks between you and target, load up radios, fire your weapons, and then switch to gammas or multifreqs (for example) when you\'re within 10. Put as much firepower on your target in the shortest time you can.
Don't mix gun types. Put as much firepower on a target as fast as you can. Keep the target in your optimals. Do the damage that the enemy is most vulnerable to. Keep transversal velocity of your target low for damage, high for defense. Get that one? And finally, be ready to switch ammo to compensate for targets that you can 't catch, or get in too close.
Decide on the right gun for the job and stick with that gun. If you want a change in range, change ammo, not the gun. Or fly your ship to (or away) from that target. Your goal in combat (PVE or PVP) is to focus on a target and kill it, then move to another target and kill it. Bring every gun you have to bear on your target at all times. If you don't, you are wasting potential and increasing your chances of death. To people who say, "but how do i get targets that stay outside my range" I say, "fit long-range ammo" ... oh, and FLY your ship instead of click-orbit at 10km.
- Don't mix gun types.
- Put as much firepower on a target as fast as you can.
- Keep the target in your optimals.
- Do the damage that the enemy is most vunerable to.
- Keep transversal velocity of your target low for damage, high for defense.
- And finally, be ready to switch ammo to compensate for targets that you can't catch, or get in too close.
Most people mix guns for the purpose of staggering ranges, which means at any given time, several of your guns aren't firing. Wrong. You neen ALL guns putting damage out ALL the time so that you maximize the damage you do with EVERY shot against a SINGLE target.
You want to get as many hits on a target as quickly as possible for the most damage you can. By mixing gun types, you're adding time it takes to kill the target--which is more time for your enemy to try and kill you.
Pick the best set of one gun type you can mount and put that on your ship. Maneuver your ship to keep yourself in those gun's optimal range. If the enemy gets too close or too far and you can't catch them, switch your crystals/ammo to compensate. Same goes when you're heading into a fight--if you've got 40 clicks between you and enemy, load up radios, fire your weapons, and then switch to gammas or multifreqs when you're within 10. Put as much firepower on your target in the shortest time you can.
Ship-to-ship combat encounters in EVE are measured in seconds or minutes. And the differences between a ship's damage output or it's armor or shields resistances is measured in single percents. People pay millions for modules and implants that do 2% better.
So if you're flying around with 6 turrets, and you've got two turrets firing at frigates, two turrets firing at cruisers, and two turrets firing at the battleship, you'll do absolutely nothing against any reasonable enemy pilot. Rats of course are a different story, but we're talking about PVP here.
Other games are programmed to allow the player to mix guns effectively. SFC3 was such a game--you were limited by the slot type to the size of the gun; on one ship, you could have 6 turrets but only 4 could fit large guns; the other two could only fit small "point defense" type guns. One strategy, called the Alpha Strike, called for the player to close on the enemy and fire all guns. But SFC didn't model optimal and fall-off ranges effectively, and it insisted on much longer recharge times for its weapons. Battles could go on for hours.
Not EVE. With one of the main measurements of a successful generic combat ship being DPS, you simply cannot afford to do anything but focus your fire effectively against your enemy.
You want to get as many hits on a target as quickly as possible for the most damage you can. By mixing gun types, you're adding time it takes to kill the target--which is more time for your enemy to try and kill you.
Pick the best set of one gun type you can mount and put that on your ship. Maneuver your ship to keep yourself in those gun's optimal range. If the enemy--or the rat-- gets too close or too far and you can't catch them, switch your ammo to compensate. Same goes when you\'re heading into a fight--if you've got 40 clicks between you and target, load up radios, fire your weapons, and then switch to gammas or multifreqs (for example) when you\'re within 10. Put as much firepower on your target in the shortest time you can.
Don't mix gun types. Put as much firepower on a target as fast as you can. Keep the target in your optimals. Do the damage that the enemy is most vulnerable to. Keep transversal velocity of your target low for damage, high for defense. Get that one? And finally, be ready to switch ammo to compensate for targets that you can 't catch, or get in too close.
Decide on the right gun for the job and stick with that gun. If you want a change in range, change ammo, not the gun. Or fly your ship to (or away) from that target. Your goal in combat (PVE or PVP) is to focus on a target and kill it, then move to another target and kill it. Bring every gun you have to bear on your target at all times. If you don't, you are wasting potential and increasing your chances of death. To people who say, "but how do i get targets that stay outside my range" I say, "fit long-range ammo" ... oh, and FLY your ship instead of click-orbit at 10km.



2 Comments:
Just my 0.02 ISK
From my combat experience in EVE, the vast majority of combat takes the form of one of the following:
1- Enemy jumps in to system/undocks from station
2- You jump in to system/ undock from station
3- Enemy warps to battle location
4- You warp to battle location
All of these can be considered one of two types, either you are determining the range at which the battle is fought or the enemy is.
When you jump into a system or undock, it is usually your opponent who is determining range (if they know what they are doing that is!). An enemy camping a gate or a station will set up their fleet so that everyone is at their optimum range when the enemy enters space, so snipers will be far off the undock point/ gate, while tacklers and close range brawlers will be right on top of the point that the enemy appears. Obviously the reverse is true, when you are camping you should always set yourself up so that you determine the range.
Another situation where the enemy controls the range, again barring stupidity, is when they warp to you. They will warp to you at their optimal range, getting up close if they have close range setups and far off if they have sniper setups. Again, the opposite is true, when you warp to an enemy you warp to your optimal range, where you can do the most damage.
How does this apply to mixing guns? Simple:
- If the enemy is dictating range and you have half long range weapons and half short range weapons and you stay and fight, you will only be using half of your full potential, while the enemy is using all of theirs. Result: you, popped.
- If you are dictating range and you have half long range weapons and half short range weapons, again you will only be using half of your full potential. The enemy then will either find a way to bring all their guns into combat (result: you, popped) or they will run away.
Mixing guns does only one thing: gives you a small opportunity to be able to fight back in all situations. However, you will be weaker in every single situation when compared to a ship dedicated to a single role, and will likely win only in ganks against far weaker or less numerous opponents. Or against others that mix guns.
Known as Metalmonkeymood @ battclinic.com
Oh, you're talking about PVP. When I saw the name of the blag I thought you were going to spread the gospel of "Never Mix Guns Ever It's Stupid To Think You Can Play The Game The Way You Want There Is Only One Way To Win And If You Don't Follow It You're retarded." Which, you know, reeks of arrogance, elitism, lack of creativity and adaptability and discouraging new players and invention. And is a widely held belief.
If I may, I suggest you call the blag Don't Mix Guns in PVP, to avoid adding to that misconception.
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